The game itself while obviously in very early stages of development already has a really nice atmosphere, even though it currently has a very minimalistic tile set. While playing it, the game feels very roguelike as you travel around the desolate frozen landscape leaving footprints in the snow as you move, often stumbling accross corpses and abandoned buildings.
What stood out to me the most when Chris tweeted a short animated sequence from the game was the art style. The game already has a fantastic aethetic even with an extremely limited pallette of colours and no other animation than the camera moving over the map.
I am going to be keeping a very interested eye out for future developments to #Freezetime; because while its already fun to explore there is nothing in the way of gameplay and I believe with a few more mechanics this could become a favourite.