šŸŒ± Seedling noteworthy

JZT is now open source

planted on in: Text Mode and ZZT.
~269 words, about a 2 min read.

Back in 2016 I wrote about JZT, an awesome homage to the DOS era adventure game ZZT; in the years since I have kept an eye on JZT (jzt.xyz) and played through it a few times. I'm honestly surprised that over the past seven years Mark McIntyre (the guy behind JZT) has continued to work on it, proving updates through a JZT Community page on Facebook[1]

On 5th December 2022 Mark posted:

I'm thinking of open-sourcing JZT this holiday (frankly, it should have been open source from day one). The project started before modern build toolsets, so I'd need to change a few things specific to my environment. Would anyone actually be interested if I were to do this?

Mark then followed up on the 8th January 2023 with "JZT is now open source!" I didn't see this until last month (February 2023) when a near-complete copy of an actual development version of ZZT's source code, dating to June 12th-19th, 1991 was uncovered and published to asiekierka/almost-of-zzt by Adrian Siekierka who also so happens to be the author of the ZZT reconstruction project: a reverse-engineered recreation of the source code to the last official release of ZZT (v3.2). News of this reminded me of JZT and hence this post.

In a world of abandoned developer projects (see ROMVLVS) and prevalent Link Rot it is nice to see JZT continuing to be developed albeit at a constant glacial pace.

  1. I strongly dislike Facebook ā†©ļøŽ

Page History

This page was first added to the repository on February 28, 2023 in commit d2ae8930 and has since been amended once. View the source on GitHub.

  1. refactor(#304): move files into src folder
  2. feat: publish JZT is now open source