šŸŒ± Seedling thought

16 of 365, Mega Drive: The Addams Family

planted on in: 365 day writing project and 365DayProject.
~306 words, about a 2 min read.

This is day sixteen of my attempt to write something, anything, every day for 365 days in a row.


Last night I watched a trailer for the new Addams Family film set for release later this year. Even though it's being done in 3D animation I am still excited for another addition to what is one of my favourite fantasy worlds.

Watching the trailer reminded me of the game The Addams Family that I used to play on my Saga Mega Drive back in the late 90s. I have fond memories of playing the game for hours on end but never actually completing it.

Intrigued to see if it is as good as I remember it being I sourced a copy of the ROM and a Mega Drive emulator and after figuring out how to map my xbox controller to the emulator I began to play.

It scored quite low in reviews at time of launch back in 1992 with Mega advising readers to "watch a tree grow or something instead"[1] but I still find it an enjoyable game to play. It's child-friendly enough that I could have my two-year-old sat with me joining in by telling me where to make the man go next.

The game itself doesn't have a save function, instead relying upon an often used mechanism of the time: passwords. These could be unlocked as you progressed and upon starting a new game used to unlock achievements, so you could start "where you left off" sans points. With modern emulators the games entire state can be easily saved so maybe now I have a chance at actually completing the game.


Only time will tell.


  1. Mega review, issue 14, page 36, November 1993 ā†©ļøŽ

Page History

This page was first added to the repository on August 1, 2023 in commit dc21b13c and has since been amended once. View the source on GitHub.

  1. refactor(#304): move files into src folder
  2. feat: add legacy 365 project posts from 2019