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2023, Week 16 in Review

planted on in: Week In Review, Space Mines and Three JS.
~272 words, about a 2 min read.

I have spent the majority of my spare time this week working on my #SpaceMines game, an update for which is in the works. Outside of that I have been learning about using SST as a simpler way of writing AWS deployment stacks.

With Space Mines I have been largely focused on its design language and in doing so was re-introduced to #ThreeJS while researching procedural generation of landscape. I'll discuss more in a future post but as Space Mines is largely focused around maintaining a mining outpost I want the interface to be both visually interesting and functional while keeping a retro-future aesthetic.

My original plan was to have a 2D top down satellite view of the landscape with the players structures laid over that; with the whole thing being driven by something like leaflet.js however, the more that I thought about it, the more having a 3D representation made sense. Especially after seeing how Space nerds in space generated landscape in earthlike.c and crater.c.

Joke of the week

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Page History

This page was first added to the repository on May 11, 2023 in commit 54c81329 and has since been amended once. View the source on GitHub.

  1. refactor(#304): move files into src folder
  2. feat: publish 2023, week 16 in review