šŸŒ³ Evergreen thought

2023, Week 17 in Review

planted on in: Week In Review, Space Mines and Three JS.
~272 words, about a 2 min read.

I have spent the majority of my spare time this week working on my #SpaceMines game, an update for which is in the works. Outside of that I have been learning about using SST as a simpler way of writing AWS deployment stacks.

With Space Mines I have been largely focused on its design language and in doing so was re-introduced to #ThreeJS while researching procedural generation of landscape. I'll discuss more in a future post but as Space Mines is largely focused around maintaining a mining outpost I want the interface to be both visually interesting and functional while keeping a retro-future aesthetic.

My original plan was to have a 2D top down satellite view of the landscape with the players structures laid over that; with the whole thing being driven by something like leaflet.js however, the more that I thought about it, the more having a 3D representation made sense. Especially after seeing how Space nerds in space generated landscape in earthlike.c and crater.c.

Joke of the week

Notable Articles Read

Page History

This page was first added to the repository on May 11, 2023 in commit 54c81329 and has since been amended twice. View the source on GitHub.

  1. refactor: reorder week in review due to missed week in 2023
  2. refactor(#304): move files into src folder
  3. feat: publish 2023, week 16 in review