šŸŒ± Seedling thought

Thinking about #DOScember 2022

planted on in: DOS and DOScember.
~454 words, about a 3 min read.

Early in 2021 I attempted to take part in the DOS Games Spring Jam 2021 with my enhanced version of the Usborne Space Mines game. However, due to extreme work conditions I was unable to complete my project, and it remained dormant on my laptop until December the same year when I discovered the #DOScember hashtag on Twitter.

I attempted to dust off the dormant project but starting late into the month and without proper planning was a recipe for failure. I was reminded of this while reviewing my notes in Obsidian and have decided to give #DOScember another go this year but with better planning and a defined scope.

Theme

In the months since my last attempt, Space Mines (the game forever stuck in the back of my mind,) has erupted once again in the form of a Vue+PHP browser game in PHP Space Mines: Introduction. Therefore, I am unsure if I should continue with my idea of writing an enhanced (think EGA Trek, or Drug Wars) version of Space Mines or if I should do something else.

If I choose to do something else, then what?

Constraints

Having just purchased my Toshiba T1200 at the time I wanted to use it as the projects' hardware constraint:

  • 16-bit 8086 processor @ 9.54 MHz
  • 1MB RAM
  • 720KB FDD
  • 640Ɨ200 CGA Graphics

In order to program for those constraints I used Open Watcom C/C++ and DOSBox for local testing. It very quickly became apparent to me that with some compile flags I could compile my game to run on Windows 10 as well as 16-bit DOS. This trick was to become the USP of my project, especially with either version then being able to run in the browser also!

I still believe these constraints to be valid and as such will continue to be bound by them.

Development

When I first attempted this project I was using an aging IBM Thinkpad for 2012 and Open Watcom as the compiler. I now work on a MacBook Pro and so development will likely be within a FreeDOS VM. I do like the idea of using the Turbo C IDE/compiler directly. This is something I need to spend more time thinking about.

If I hadn't made having the program run on actual vintage hardware a requirement I would use QB64 (maybe next time.)

In any case, I need to spend some time over the coming weeks to plan out the theme, and what I ultimately wish to achieve this year in order to consider it a success.

This seedling will be updated in due course with my planning.

Page History

This page was first added to the repository on September 6, 2022 in commit a2e8b240 and has since been amended twice. View the source on GitHub.

  1. refactor(#304): move files into src folder
  2. refactor: move growth page into glossary
  3. feat: publish thought about doscember 2022